# coding=utf8 import sys, pygame, math, random from pygame.locals import * from datetime import datetime, date, time def print_text(font, x, y, text, color=(255,255,255)): imgtext = font.render(text, true, color) screen.blit(imgtext, (x,y)) def wrap_angle(angle): return abs(angle60) # main pygame.init() screen = pygame.display.set_mode((600,500)) pygame.display.set_caption("clock") font = pygame.font.font(none, 36) orange = 220,180,0 white = 255,255,255 yellow = 255,255,0 pink = 255,100,100 pos_x = 300 pos_y = 250 radius = 250 angle = 360 # repeating loop while true: for event in pygame.event.get(): if event.type == quit: sys.exit() keys = pygame.key.get_pressed() if keys[k_escape]: sys.exit() screen.fill((0,0,100)) # draw circle pygame.draw.circle(screen, white, (pos_x,pos_y), radius, 6) # draw the clock number 1-12 for n in range(1,13): angle = math.radians(n*(360/12)-90) x = math.cos(angle)*(radius-20)-10 y = math.sin(angle)*(radius-20)-10 print_text(font, pos_x x, pos_y y, str(n)) # get the time of day today = datetime.today() hours = today.hour minutes = today.minute seconds = today.second # draw the hours hand hour_angle = wrap_angle(hours*(360/12)-90) hour_angle = math.radians(hour_angle) hour_x = math.cos(hour_angle)*(radius-80) hour_y = math.sin(hour_angle)*(radius-80) target = (pos_x hour_x, pos_y hour_y) pygame.draw.line(screen, pink, (pos_x,pos_y), target, 12) # draw the minutes hand min_angle = wrap_angle(minutes*(360/60)-90) min_angle = math.radians(min_angle) min_x = math.cos(min_angle)*(radius-60) min_y = math.sin(min_angle)*(radius-60) target = (pos_x min_x, pos_y min_y) pygame.draw.line(screen, orange, (pos_x,pos_y), target, 12) # draw the seconds hand sec_angle = wrap_angle(seconds*(360/60)-90) sec_angle = math.radians(sec_angle) sec_x = math.cos(sec_angle)*(radius-40) sec_y = math.sin(sec_angle)*(radius-40) target = (pos_x sec_x, pos_y sec_y) pygame.draw.line(screen, yellow, (pos_x,pos_y), target, 12) # draw the center pygame.draw.circle(screen, white, (pos_x,pos_y), 20) print_text(font, 0, 0, str(hours) ":" str(minutes) ":" str(seconds)) pygame.display.update()
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